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MOHD ZIN SM. Kebolehgunaan Kad Gamifikasi Mudah Kenali Ilmu Hadis (AsasDith) dalam Meningkatkan Minat dan Motivasi Pelajar: Usability of Gamification Card Easy to Know Hadith Knowledge (AsasDith) in Increasing the Interest and Motivation of Students. Hadis [Internet]. 2024Dec.30 [cited 2026May2];14(28):12-5. Available from: https://hadis.uis.edu.my/index.php/inhad/article/view/272