MOHD ZIN, SITI MURSYIDAH. Kebolehgunaan Kad Gamifikasi Mudah Kenali Ilmu Hadis (AsasDith) dalam Meningkatkan Minat dan Motivasi Pelajar: Usability of Gamification Card Easy to Know Hadith Knowledge (AsasDith) in Increasing the Interest and Motivation of Students. HADIS, [S. l.], v. 14, n. 28, p. 12–25, 2024. DOI: 10.53840/hadis.v14i28.272. Disponível em: https://hadis.uis.edu.my/index.php/inhad/article/view/272. Acesso em: 26 jul. 2026.